Version 1.2 Update!
Deckborn » Devlog
Combat feel
- Cards queue now, drop one mid-swing and it lines up behind the last one instead of getting eaten
- Hand stays up your whole turn, it used to duck off-screen right when you needed it
- Hits scale with damage, a chip and a crit no longer feel identical
- Camera shake on impact, and pitch jitter so repeated hits stop sounding copy-pasted
Cards
- All 22 cards have art now
- Hover a card and it pops out of the fan, upright and on top of its neighbors
- Cards snap into the drop slot, targeting reads the card instead of the mouse pointer
UI
- Combat HUD moves, bars ease instead of snapping and a turn banner calls the phase
- Victory, Skirmish Victory and Defeat screens animate in
- Whole UI on one purple-and-gold pass: buttons, bars, enemy plates, dialogue boxes, shop
- UI sound effects, hover and click everywhere plus shop and error cues
- Shop reformatted, with a note that the run clock is paused while you're in there
Valley & dungeon
- A secret chest in the valley has been added
- Valley route and enemy camp properly dressed, the camp is a war camp now instead of two towers on a lawn
- Dungeon roamers spot you from further out and chase faster than you can sprint
Fixes
- Enemy weapons were seated wrong in their hands, fixed per weapon
- Dungeon exit let you leave after the run clock expired, sealed
- Pause menu works over the shop and deck menu, and its close key actually closes it
Files
Deckborn_v1.2.zip 976 MB
12 days ago
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Deckborn
Deckbuilding JRPG Adventure!
| Status | Released |
| Author | Clay Buiocchi |
| Genre | Role Playing, Adventure, Card Game |
| Tags | 3D, Deck Building, JRPG, Turn-based, Turn-Based Combat |
More posts
- DECKBORN OUT NOW!9 days ago
- Version 1.1 Update!23 days ago

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