Version 1.2 Update!


Combat feel

  • Cards queue now, drop one mid-swing and it lines up behind the last one instead of getting eaten
  • Hand stays up your whole turn, it used to duck off-screen right when you needed it
  • Hits scale with damage, a chip and a crit no longer feel identical
  • Camera shake on impact, and pitch jitter so repeated hits stop sounding copy-pasted

Cards

  • All 22 cards have art now
  • Hover a card and it pops out of the fan, upright and on top of its neighbors
  • Cards snap into the drop slot, targeting reads the card instead of the mouse pointer

UI

  • Combat HUD moves, bars ease instead of snapping and a turn banner calls the phase
  • Victory, Skirmish Victory and Defeat screens animate in
  • Whole UI on one purple-and-gold pass: buttons, bars, enemy plates, dialogue boxes, shop
  • UI sound effects, hover and click everywhere plus shop and error cues
  • Shop reformatted, with a note that the run clock is paused while you're in there

Valley & dungeon

  • A secret chest in the valley has been added
  • Valley route and enemy camp properly dressed, the camp is a war camp now instead of two towers on a lawn
  • Dungeon roamers spot you from further out and chase faster than you can sprint

Fixes

  • Enemy weapons were seated wrong in their hands, fixed per weapon
  • Dungeon exit let you leave after the run clock expired, sealed
  • Pause menu works over the shop and deck menu, and its close key actually closes it

Files

Deckborn_v1.2.zip 976 MB
12 days ago

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